Gears
Complete gear database with standard and exclusive sets, including set bonuses and hero recommendations
Exclusive Gears

Iron Hand
2-Set: The hero's Max HP increases by 10%.
4-Set: After Iris casts Iron Fist, the target's DMG dealt is reduced by 10%, up to a maximum of 30%.

Graffiti
2-Set: When attacked, Focus Value recovery increases by 5%.
4-Set: Increases the limit of [Paint] Thomas applies to the target by 2 layers.

Spirit Capture
2-Set: When an allied hero uses a Focus Skill, Nora gains 10% Crit Rate for 2 rounds, stacking up to 30%.
4-Set: Every time a teammate uses a Focus Skill, Nora's DMG increases by 10% for 2 rounds, stacking up to 30%.

Meow
2-Set: Every time a teammate gains a Shield, Tucker gains 3% TAC ATK, stacking up to 30%, until the end of battle.
4-Set: Shields granted to all heroes are increased by 15%.

Tactical Vest
2-Set: Normal Attack and Focus Skill reduce the Target's Crit Immunity Rate by 10%, up to 30%.
4-Set: Ignores the target's 20% DEF for the first three Rounds. Each kill additionally ignores the target's 6% DEF, and teammates ignore the target's 3% DEF, stacking up to 3 stacks.

Spotlight Cam
2-Set: Normal Attack and Focus Skill reduce the damage caused by the Target by 4%, stacking up to 5 layers.
4-Set: At the start of the first 2 rounds, additionally cast Focus Skill, dealing 60% TAC DMG to all enemies, and applying 1 layer of Poisoned and 2 layers of Focused Status.

Woody Whisper
2-Set: At the end of each round, Bobbie enhances the DEF of the ally with the lowest HP percentage by 5% for 1 round.
4-Set: When Bobbie casts Jungle's Protection, all allied heroes acquire 50 Focus, and their DMG Dealt is enhanced by 5% for 2 rounds.

Steel Claw
2-Set: Samantha acquires 1 layer of Strangler status at the start of each round.
4-Set: At the start of each round, Samantha enhances her crit rate by 3% and Crit DMG by 3%, up to a maximum of 12%.

Fire Wheel
2-Set: At the start of the battle, Clara gains 5 layers of DMG Mitigation effect, with each layer increasing her DMG Mitigation by 6%. 1 layer(s) will be reduced at the start of each round.
4-Set: At the start of the battle, Clara casts "Hurricane Tire" on the enemy with the highest ATK, dealing 240% WPN DMG and inflicting the Stunning effect for 1 round(s).

Blizzard
2-Set: At the start of each round, randomly applies Poisoned, Burning, or Bleeding effects to the enemy's back row heroes. Deals 60% WPN DMG at the end of the round, lasting 2 round(s).
4-Set: The [Hammer of Judgement] attacks the enemy's back row heroes first, detonating their Poisoned, Burning, and Bleeding effects. The hero deals 20% more Poisoned, Burning, and Bleeding DMG.

Wolf Pack
2-Set: When Amum casts "Predator", deals 50% additional WPN DMG.
4-Set: When Amum kills an enemy, all teammates gain 1 layers of "Bloodthirsty" effect, with each layer increasing the DMG dealt by 12%, up to 3 layers can be stacked. The effect is boosted by 100% additionally for Amum.

Sword & Shield
2-Set: When Monica is in the "Charging" status, she applies a shield equal to 20% of the recipient's max HP to the teammate with the lowest HP.
4-Set: When Monica exits the "Charging" status, the enemy she hits takes 20% more DMG, lasting 2 round(s).

Flare
2-Set: Initiative +5%; "Scythe Chain" will attack the enemy with the highest shield value first.
4-Set: When Diesel casts "Scythe Chain", additionally deals 100% WPN DMG to the enemy target.

BabyBear
2-Set: When casting "Shielding Barrier", inflicts the Bleeding status on the enemy's front row, dealing some DMG equal to 3% of their remaining HP per round (no more than 300% of the hero's TAC DMG), lasting 2 rounds.
4-Set: While "Shielding Barrier" is in effect, if Yolanda takes DMG equal to 50% of her max HP in a single round, increases DMG Mitigation by 75% for 1 round. Each time the effect is triggered, its stats will drop by 20%.

Breeze
2-Set: HP cap increases by 10%.
4-Set: At the start of the battle, all teammates gain 1 layer(s) of Reviving effect.

Concerto
2-Set: Isaac takes 30% less DMG when takes the 1st damage each round.
4-Set: When Isaac fights back, he deals 30% more DMG and applies the Variation effect to 1 more enemies.

Tycoon
2-Set: DMG Mitigation +7%
4-Set: Gains 300 points of energy at the beginning of a battle. When Casino casts "Try the Luck" and wins, he restores 100 points of energy.

Agent
2-Set: ATK +6%
4-Set: When Dylan casts "Deadly Stab", an additional attack will be launched causing 50% WPN DMG. If this attack hits any enemy whose HP is lower than 20%, the target will be killed directly.

Guardian
2-Set: At the beginning of round one, Buri casts "Link of Life" once. Every time "Linkof Life" is cast, the share of DMG that can be split will be increased by 10%.
4-Set: When your hero receives fatal damage, 1 point of HP will be preserved, with 100% DMG Mitigation gained, lasting till the round ends (can only be triggered once in each battle; if the teammate triggering the effect wears four pcs of the [Resolute] set, the effects of both sets will be triggered, with the teammate exempt from death only once).

Executioner
2-Set: Macklin's "Skilled Potshots" will be enhanced; his "Calm Pursuit" will target back-row enemies first, if any. The smoke grenade will deal some DMG equal to 5% of the enemy's max HP (but not exceeding 200% of Macklin's TAC ATK). "Sky Shot" will target the enemies marked by bounty markers first, if any.
4-Set: Every time Macklin gains the bounty effect, 1 random teammate will receive the same bounty effect. When Macklin triggers all 5 types of effects, he will attach bounty markers to all enemies once more.

Echo
2-Set: At the beginning of round onee, Chu casts "Death Symphony" once. Every time "Call of Death" is triggered, additionally restore some HP (equal to 50% of Chu's TAC ATK) for the teammate with the lowest remaining HP.
4-Set: Applies the reflecting effect two more times in normal attack, each dealing 25% TAC DMG; the effect will target those under an echoing status first, if any.

Spirit
2-Set: The Corvine Curse skill can target 1 more enemies.
4-Set: When the Seed of Life blooms, the enemy hero being targeted will take 20% more DMG, lasting 1 round(s).

War Ender
2-Set: ATK +10%
4-Set: When Heytex successfully kills an enemy hero, it gains a 20% DMG bonus, with its teammates gaining a 10% DMG bonus, lasting till the battle ends (stackable for up to 2 layers).

Combat Master
2-Set: TAC DMG Bonus +8%
4-Set: Every time Victoria gains a shield, Victoria deals 5% more DMG in the subsequent attack, stackable for up to 3 layers.

Trick
2-Set: +5% DMG Mitigation
4-Set: When the counter-strike is triggered, reduce the DMG dealt by the enemy by 10%, lasting 2 round(s) (stackable for up to 2 layers).

Fate
2-Set: Upon the end of each round, restore some HP equal to 15% of the lost HP.
4-Set: Every time taking incoming DMG from the enemy (multi-strike damage will be counted as one incoming damage), apply 1 layer(s) of Endurance effect to the hero (stackable for up to 5 layers); when reaching the maximum stackable layers, the Endurance effect will use up all layers and apply a 20% healing boost and 20% ATK bonus to Titan, lasting till Titan's move ends.

First Aid
2-Set: While [Vital Hormones] remain effective, the damage taken by the target is reduced by 20%.
4-Set: When Minuteman teammate causes the enemy to enter a Poisoned, Bleeding, or Burning status, 20% chance to make the hero gain 10% healing effect and 5% DMG Mitigation effect, stackable for up to 5 layers.

Skeleton
2-Set: INT up by 5%
4-Set: At the start of the battle, the enemy targets with the highest INT, STR, and AGI will be Cursed, reducing each of the three attributes by 8% for 2 round(s). The enemy with the lowest INT will permanently take 8% more DMG

Drone
2-Set: Each round the drone is generated, 30% chance to generate an additional one.
4-Set: At the beginning of each round, command the drone to apply a shield to the teammate with the highest ATK, making the recipient deal 20% more DMG for 2 round(s) (cannot be stacked).

High Voltage
2-Set: Crit Immunity Rate up by 12%
4-Set: When casting a Focus Skill, subjects the enemy with the lowest HP to the Chained status. When the hero is being attacked, DMG Mitigation increases by 12% for 1 round(s), stackable for up to 3 layers

Execution
2-Set: Ignores 20% DEF of the target in attacks
4-Set: If Galande makes it to kill the target when he takes action, 35% chance for him to make one more additional move in the subsequent round

Crimson
2-Set: For every 1 surviving enemy target, Roger ignores 5% DEF of the target when launching attacks.
4-Set: Whenever a hero (of any side) dies, Roger gains 100 point(s) of Energy, restores some HP equal to 10% of the MAX HP, and deals 10% more DMG (30% more max) in his subsequent attack.

Blaze
2-Set: Benson's normal attack can deal 50% WPN DMG to front-row targets and subject them to the Burning status.
4-Set: When casting a Focus Skill, if the target is already in the Burning status, reduces the target's DMG Mitigation by 30% additionally.

Heavy Metal
2-Set: Crit DMG +30%
4-Set: Blanche gains 20% more Focus DMG. When unit dies, Blanche restores 200 point(s) of Focus and increases her crit rate by 5%.

Justice
2-Set: "Righteous Strike" now targets all enemy targets.
4-Set: When "Righteous Strike" is cast, all back-row enemies take 20% more DMG for 2 round(s).

Rivets
2-Set: At the start of round one, Enrique casts "Metalhead" once.
4-Set: When Enrique casts a Focus skill, his teammates will gain 30% crit rate for 2 round(s).

Guardian INT
2-Set: All teammates receive 15% more healing effect.
4-Set: At the end of each round, applies a shield that offers (5+7*X)% of Harman's TAC ATK to all teammates (X refers to the number of rounds at the moment).

Cat Soul
2-Set: Every time she takes action, reduces the target's DMG Mitigation by 5%, stackable for up to 3 layers. When stacking limit is reached, clears all layers while subjecting the target to the Coma status for 1 round.
4-Set: Every time Kelly casts a Focus Skill, her Focus Skill DMG is increased by 10%, stackable for up to 4 layers.

Puppet Bunny
2-Set: Kobayakawa deals 15% more DMG against the target subject to Burning status.
4-Set: When the target of "Flaming Feast" is in the front row, or the enemy has no front-row heroes, deals 3.6 times the damage to the target.

Wolf
2-Set: At the start of each round, 30% chance to lift the hero's Poisoned, Burning, and Bleeding statues.
4-Set: At the start of each round, gains 2 layer(s) of Pledge effect, with each layer increasing the DMG by 2% (5 layers max); if 5 layers of Pledge effect are stacked when taking fatal damage, all Pledge layers will be cleared, and the hero will be exempted from death this time, with 20% of the max HP restored. At the start of the battle, gains 2 layer(s) of the effect; the first time your team enters the Poisoned, Burning, or Bleeding status, gains 1 layer(s) of the effect.

Sand
2-Set: When launching a normal attack or casting a Focus Skill, restore some HP for the hero equal to 14% of this damage.
4-Set: The skill "Rapid Arrows" will now target all back-row enemies.

Detonation
2-Set: At the beginning of round one, Quinn gains 1000 points of Focus, lasting 1 round.
4-Set: Every 5 rounds, Quinn restores 500 points of Focus for the teammate with the lowest Focus.

Duke
2-Set: Make all Watchers in the Lineup deal 4% more DMG.
4-Set: Every time a teammate takes action, gains 1 layers of the Gentleman effect, with each layer increasing the DMG Mitigation by 2% (10 layers max); all layers will be cleared when reaching the limit, while making the hero's subsequent attack come with a Stunning effect and increasing the hero's DMG Mitigation by 20%, lasting 1 round(s).